float AccelerationTime { get; set; }

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Description

The AccelerationTime property of the PlayerController class specifies the amount of time, in seconds, it takes for the player to accelerate from their current speed to a higher requested speed. This property is crucial for controlling the responsiveness of player movement, allowing for smooth transitions between different speeds.

Usage

To adjust the acceleration time for a player, set the AccelerationTime property to a desired value. A lower value will result in quicker acceleration, while a higher value will make the acceleration more gradual.

Example

// Example of setting the AccelerationTime property
PlayerController playerController = new PlayerController();
playerController.AccelerationTime = 0.5f; // Set acceleration time to 0.5 seconds