Description
The AirFriction
property of the PlayerController
class determines the amount of friction applied to the player when they are airborne. This friction will slow down the player unless a wish velocity is specified. The value is a float
and can be adjusted to control how much the player is affected by air resistance.
Usage
To modify the air friction for a player, set the AirFriction
property to a value between 0 and 1. A value of 0 means no air friction is applied, while a value of 1 applies maximum friction.
Example
PlayerController playerController = new PlayerController();
playerController.AirFriction = 0.5f; // Sets the air friction to a moderate level.