string AltMoveButton { get; set; }

robot_2Generated
code_blocksInput

Description

The AltMoveButton property in the PlayerController class specifies the input button that the player will press to initiate running. This property is part of the input feature set and is categorized under running controls. It is a string value representing the button's name or identifier.

Usage

To configure the AltMoveButton, assign it a string value that corresponds to the desired input button. This button will be used by the player to toggle running mode. If RunByDefault is set to true, holding this button will switch the player to walking mode instead.

Example

// Example of setting the AltMoveButton property
PlayerController playerController = new PlayerController();
playerController.AltMoveButton = "Shift"; // Assigns the Shift key as the alternate move button for running.