Rigidbody Body { get; set; }

book_4_sparkGenerated
code_blocksInput

Description

The Body property of the PlayerController class provides access to the Rigidbody component associated with the player. This component is crucial for handling the physics interactions of the player character within the game world, such as movement, collisions, and forces.

Usage

To access the Body property, you need to have an instance of the PlayerController class. This property is read-only and is automatically managed by the PlayerController to ensure that the player's physics are correctly simulated.

Example

// Assuming 'playerController' is an instance of PlayerController
Rigidbody playerBody = playerController.Body;

// You can now use 'playerBody' to interact with the player's Rigidbody
// For example, applying a force to the player
playerBody.ApplyForce(new Vector3(0, 10, 0));