BBox BodyBox( float scale, float heightScale )

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Description

The BodyBox method in the PlayerController class returns an axis-aligned bounding box (AABB) that represents the player's body. This method is useful for collision detection and physics calculations involving the player's body in the game world.

Usage

To use the BodyBox method, you need to call it on an instance of the PlayerController class. You must provide two parameters:

  • scale (type: System.Single): A scaling factor for the width and depth of the bounding box.
  • heightScale (type: System.Single): A scaling factor for the height of the bounding box.

The method returns a BBox object that represents the scaled bounding box of the player's body.

Example

// Example usage of the BodyBox method
PlayerController playerController = new PlayerController();
float scale = 1.0f;
float heightScale = 1.0f;

// Get the bounding box of the player's body
BBox bodyBoundingBox = playerController.BodyBox(scale, heightScale);

// Use the bounding box for collision detection or other purposes
// For example, checking if the player is within a certain area
if (someArea.Contains(bodyBoundingBox))
{
    // Player is within the area
}