The BodyBox
method in the PlayerController
class returns an axis-aligned bounding box (AABB) that represents the player's body. This method is useful for collision detection and physics calculations involving the player's body in the game world.
The BodyBox
method in the PlayerController
class returns an axis-aligned bounding box (AABB) that represents the player's body. This method is useful for collision detection and physics calculations involving the player's body in the game world.
To use the BodyBox
method, you need to call it on an instance of the PlayerController
class. You must provide two parameters:
scale
(type: System.Single
): A scaling factor for the width and depth of the bounding box.heightScale
(type: System.Single
): A scaling factor for the height of the bounding box.The method returns a BBox
object that represents the scaled bounding box of the player's body.
// Example usage of the BodyBox method PlayerController playerController = new PlayerController(); float scale = 1.0f; float heightScale = 1.0f; // Get the bounding box of the player's body BBox bodyBoundingBox = playerController.BodyBox(scale, heightScale); // Use the bounding box for collision detection or other purposes // For example, checking if the player is within a certain area if (someArea.Contains(bodyBoundingBox)) { // Player is within the area }