Description
The BodyCollider
property of the PlayerController
class provides access to the player's main collider, which is a CapsuleCollider
. This collider is used to define the physical boundaries of the player character in the game world, allowing for collision detection and response with other objects and surfaces.
Usage
To access or modify the player's body collider, you can use the BodyCollider
property. This is useful for adjusting the player's collision properties, such as size or position, during gameplay.
Example
// Accessing the BodyCollider property
CapsuleCollider playerCollider = playerController.BodyCollider;
// Example: Adjusting the height of the player's collider
playerCollider.Height = 2.0f;