float BodyMass { get; set; }

book_4_sparkGenerated
code_blocksInput

Description

The BodyMass property of the PlayerController class represents the mass of the player's body in the game. This property is used to determine the physical characteristics of the player, such as how they interact with other objects and forces in the game world.

Usage

You can get or set the BodyMass property to adjust the player's mass. The value must be a float within the range of 1 to 1000. This range ensures that the mass is realistic and manageable within the game's physics engine.

Example

// Example of setting the BodyMass property
PlayerController playerController = new PlayerController();
playerController.BodyMass = 75.0f; // Set the player's body mass to 75 units