Description
The CameraOffset
property in the PlayerController
class specifies the offset of the camera relative to the player. This property is used to adjust the camera's position, allowing for customization of the camera's view in relation to the player's position. The offset is represented as a Vector3
, which allows for adjustments in the X, Y, and Z axes.
Usage
To use the CameraOffset
property, you can set it to a Vector3
value that represents the desired offset of the camera from the player's position. This can be useful for creating different camera perspectives, such as third-person or over-the-shoulder views.
Example usage:
PlayerController playerController = new PlayerController();
playerController.CameraOffset = new Vector3(0, 1.5f, -3); // Set the camera offset to be slightly above and behind the player
Example
PlayerController playerController = new PlayerController();
playerController.CameraOffset = new Vector3(0, 1.5f, -3); // Set the camera offset to be slightly above and behind the player