Description
The ColliderObject
property of the PlayerController
class represents a GameObject
that is used as the collider for the player. This property is marked with the HideAttribute
, indicating that it is not intended to be visible or directly modifiable in the editor. It is primarily used internally to manage the player's collision interactions within the game environment.
Usage
To access the ColliderObject
property, you can use the following syntax:
PlayerController playerController = new PlayerController();
GameObject colliderObject = playerController.ColliderObject;
Note that this property is read-only and is typically managed by the PlayerController
itself. Modifying the ColliderObject
directly is not recommended as it may interfere with the player's collision handling.
Example
PlayerController playerController = new PlayerController();
GameObject colliderObject = playerController.ColliderObject;
// Use colliderObject for collision-related logic, if necessary.