GameObject ColliderObject { get; set; }

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Description

The ColliderObject property of the PlayerController class represents a GameObject that is used as the collider for the player. This property is marked with the HideAttribute, indicating that it is not intended to be visible or directly modifiable in the editor. It is primarily used internally to manage the player's collision interactions within the game environment.

Usage

To access the ColliderObject property, you can use the following syntax:

PlayerController playerController = new PlayerController();
GameObject colliderObject = playerController.ColliderObject;

Note that this property is read-only and is typically managed by the PlayerController itself. Modifying the ColliderObject directly is not recommended as it may interfere with the player's collision handling.

Example

PlayerController playerController = new PlayerController();
GameObject colliderObject = playerController.ColliderObject;
// Use colliderObject for collision-related logic, if necessary.