void CreateBodyRenderer()

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Description

The CreateBodyRenderer method is a public instance method of the PlayerController class in the Sandbox namespace. This method is responsible for creating a body renderer for the player character. It is decorated with several attributes that provide additional metadata and functionality:

  • ButtonAttribute: Allows the method to be invoked via a button in the editor.
  • PropertyAttribute: Marks the method as a property for editor purposes.
  • FeatureAttribute: Indicates that this method is related to the "Animator" feature.
  • TintAttribute: Applies a tint to the method in the editor, with a value of "2".
  • ShowIfAttribute: Specifies that the method should be shown in the editor if the ShowCreateBodyRenderer property is true.
  • SourceLocationAttribute: Provides the source file and line number where the method is defined, useful for debugging and navigation.

Usage

To use the CreateBodyRenderer method, ensure that the PlayerController instance is properly initialized and that the necessary conditions for showing the method in the editor are met (e.g., ShowCreateBodyRenderer is true). This method does not take any parameters and does not return a value. It is typically used in the context of setting up or modifying the player's visual representation in the game.

Example

// Example usage of CreateBodyRenderer
PlayerController playerController = new PlayerController();

// Ensure the ShowCreateBodyRenderer property is true to enable the button in the editor
playerController.ShowCreateBodyRenderer = true;

// Call the method to create the body renderer
playerController.CreateBodyRenderer();