float DeaccelerationTime { get; set; }

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Description

The DeaccelerationTime property specifies the amount of time, in seconds, it takes for the player to reduce their speed from the current speed to a lower requested speed. This property is useful for controlling how quickly a player can slow down, providing a smoother transition when decelerating.

Usage

To adjust the deacceleration time for a player, set the DeaccelerationTime property on the PlayerController instance. This will affect how quickly the player can slow down to a lower speed.

Example

// Example of setting the DeaccelerationTime property
PlayerController playerController = new PlayerController();
playerController.DeaccelerationTime = 1.5f; // Set deacceleration time to 1.5 seconds