Description
The DeaccelerationTime
property of the PlayerController
class specifies the amount of time, in seconds, it takes for the player to reduce their speed from the current speed to a lower requested speed. This property is crucial for controlling how quickly a player can slow down, providing a smoother and more realistic deceleration experience in the game.
Usage
To use the DeaccelerationTime
property, you can set it to a desired value that represents the time in seconds for deceleration. This can be adjusted based on the gameplay requirements to achieve the desired feel for player movement.
Example
// Example of setting the DeaccelerationTime property
PlayerController playerController = new PlayerController();
playerController.DeaccelerationTime = 0.5f; // Set to half a second for deceleration