float DeaccelerationTime { get; set; }

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Description

The DeaccelerationTime property of the PlayerController class specifies the amount of time, in seconds, it takes for the player to reduce their speed from the current speed to a lower requested speed. This property is crucial for controlling how quickly a player can slow down, providing a smoother and more realistic deceleration experience in the game.

Usage

To use the DeaccelerationTime property, you can set it to a desired value that represents the time in seconds for deceleration. This can be adjusted based on the gameplay requirements to achieve the desired feel for player movement.

Example

// Example of setting the DeaccelerationTime property
PlayerController playerController = new PlayerController();
playerController.DeaccelerationTime = 0.5f; // Set to half a second for deceleration