float DuckedHeight { get; set; }

robot_2Generated
code_blocksInput

Description

The DuckedHeight property represents the height of the player when they are in a ducked or crouched position. This property is a float value and is used to adjust the player's collider height when ducking, allowing the player to fit into lower spaces.

Usage

To use the DuckedHeight property, you can get or set its value to control the height of the player when ducking. This is useful for implementing mechanics where the player needs to crouch to navigate through tight spaces or avoid obstacles.

Example

// Example of setting the DuckedHeight property
PlayerController playerController = new PlayerController();
playerController.DuckedHeight = 0.5f; // Set the ducked height to 0.5 units

// Example of getting the DuckedHeight property
float currentDuckedHeight = playerController.DuckedHeight;
// Use currentDuckedHeight for further logic