Description
The EnableFootstepSounds
property of the PlayerController
class determines whether footstep sounds are enabled for the player character. When set to true
, the player will produce footstep sounds as they move, enhancing the auditory feedback of the game environment.
Usage
To enable or disable footstep sounds for a player character, set the EnableFootstepSounds
property to true
or false
respectively. This can be useful for creating a more immersive experience or for debugging purposes.
Example
// Example of enabling footstep sounds for a player controller
PlayerController playerController = new PlayerController();
playerController.EnableFootstepSounds = true; // Enable footstep sounds
// Example of disabling footstep sounds
playerController.EnableFootstepSounds = false; // Disable footstep sounds