bool EnableFootstepSounds { get; set; }

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Description

The EnableFootstepSounds property of the PlayerController class determines whether footstep sounds are enabled for the player character. When set to true, the player will produce footstep sounds as they move, enhancing the auditory feedback of the game environment. This property is part of the Footsteps group and is associated with the Animator feature.

Usage

To enable or disable footstep sounds for a player character, set the EnableFootstepSounds property to true or false respectively. This can be done in the player's initialization or during runtime to dynamically control the audio feedback based on game conditions.

Example

// Example of enabling footstep sounds for a player
PlayerController playerController = new PlayerController();
playerController.EnableFootstepSounds = true; // Enable footstep sounds

// Example of disabling footstep sounds for a player
playerController.EnableFootstepSounds = false; // Disable footstep sounds