bool EnableFootstepSounds { get; set; }

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Description

The EnableFootstepSounds property of the PlayerController class determines whether footstep sounds are enabled for the player character. When set to true, the player will produce footstep sounds as they move, enhancing the auditory feedback of the game environment.

Usage

To enable or disable footstep sounds for a player character, set the EnableFootstepSounds property to true or false respectively. This can be useful for creating a more immersive experience or for debugging purposes.

Example

// Example of enabling footstep sounds for a player controller
PlayerController playerController = new PlayerController();
playerController.EnableFootstepSounds = true; // Enable footstep sounds

// Example of disabling footstep sounds
playerController.EnableFootstepSounds = false; // Disable footstep sounds