The EyeAngles
property of the PlayerController
class represents the direction in which the player is looking. This property is synchronized across the network, ensuring that all clients have a consistent view of where the player is looking.
The EyeAngles
property of the PlayerController
class represents the direction in which the player is looking. This property is synchronized across the network, ensuring that all clients have a consistent view of where the player is looking.
Use the EyeAngles
property to get or set the player's current viewing direction. This can be useful for determining where the player is aiming or looking within the game world.
// Example of setting the player's eye angles PlayerController playerController = new PlayerController(); playerController.EyeAngles = new Angles(0, 90, 0); // Look to the right // Example of getting the player's eye angles Angles currentEyeAngles = playerController.EyeAngles; Console.WriteLine($"Player is looking at: {currentEyeAngles}");