Angles EyeAngles { get; set; }

robot_2Generated
code_blocksInput

Description

The EyeAngles property of the PlayerController class represents the direction in which the player is looking. This property is synchronized across the network, ensuring that all clients have a consistent view of where the player is looking.

Usage

Use the EyeAngles property to get or set the player's current viewing direction. This can be useful for determining where the player is aiming or looking within the game world.

Example

// Example of setting the player's eye angles
PlayerController playerController = new PlayerController();
playerController.EyeAngles = new Angles(0, 90, 0); // Look to the right

// Example of getting the player's eye angles
Angles currentEyeAngles = playerController.EyeAngles;
Console.WriteLine($"Player is looking at: {currentEyeAngles}");