The EyeTransform
property of the PlayerController
class provides the player's eye position in first-person mode. This property is crucial for determining the player's viewpoint and is used to calculate the direction the player is looking at.
The EyeTransform
property of the PlayerController
class provides the player's eye position in first-person mode. This property is crucial for determining the player's viewpoint and is used to calculate the direction the player is looking at.
Use the EyeTransform
property to access or modify the player's eye position in first-person mode. This can be useful for implementing features such as aiming, camera control, or any functionality that requires knowledge of the player's viewpoint.
// Example of accessing the EyeTransform property PlayerController playerController = new PlayerController(); Transform eyeTransform = playerController.EyeTransform; // Use the eyeTransform to get the position and rotation Vector3 eyePosition = eyeTransform.Position; Rotation eyeRotation = eyeTransform.Rotation; // Example of setting a new eye position playerController.EyeTransform.Position = new Vector3(0, 0, 1.8f);