BoxCollider FeetCollider { get; set; }

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Description

The FeetCollider property of the PlayerController class represents a BoxCollider component that is used to define the collision boundaries for the player's feet. This collider is typically used to detect ground contact and manage interactions with the environment at the player's foot level.

Usage

To access or modify the FeetCollider property, you can use the following syntax:

PlayerController playerController = new PlayerController();
BoxCollider feetCollider = playerController.FeetCollider;
// You can now use feetCollider to access or modify the collider's properties

Ensure that the PlayerController instance is properly initialized and part of the scene before accessing this property.

Example

// Example of accessing the FeetCollider property
PlayerController playerController = new PlayerController();
BoxCollider feetCollider = playerController.FeetCollider;

// Example of modifying the FeetCollider's size
feetCollider.Size = new Vector3(1.0f, 0.5f, 1.0f);