The FootstepVolume
property of the PlayerController
class determines the volume level of the footstep sounds produced by the player character. This property is a float
value, allowing for precise control over the sound intensity of footsteps.
The FootstepVolume
property of the PlayerController
class determines the volume level of the footstep sounds produced by the player character. This property is a float
value, allowing for precise control over the sound intensity of footsteps.
To adjust the footstep volume for a player character, set the FootstepVolume
property to a desired float
value. A higher value will result in louder footstep sounds, while a lower value will make them quieter. This property can be useful for customizing the audio experience based on different environments or player preferences.
// Example of setting the FootstepVolume property PlayerController playerController = new PlayerController(); playerController.FootstepVolume = 0.75f; // Set footstep volume to 75% of the maximum volume