Vector3 GroundVelocity { get; set; }

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Description

The GroundVelocity property of the PlayerController class represents the velocity at which the ground beneath the player is moving. This property is useful for determining how the player's movement should be adjusted based on the movement of the surface they are standing on.

Usage

To access the GroundVelocity property, you need to have an instance of the PlayerController class. You can then read the property to get the current ground velocity.

Example

// Assuming 'playerController' is an instance of PlayerController
Vector3 currentGroundVelocity = playerController.GroundVelocity;

// Use the ground velocity for calculations
if (currentGroundVelocity.Length > 0)
{
    // Adjust player movement based on ground velocity
}