Description
The Hovered
property of the PlayerController
class represents the Component
that the player is currently looking at. This property is useful for determining which object the player is interacting with or focusing on within the game environment.
Usage
To access the Hovered
property, you need to have an instance of the PlayerController
class. You can then retrieve the component that the player is currently looking at by simply accessing this property.
Example
// Example of accessing the Hovered property
PlayerController playerController = new PlayerController();
Component hoveredComponent = playerController.Hovered;
if (hoveredComponent != null)
{
// Perform actions with the hovered component
// For example, highlight the component or display information about it
}