The JumpSpeed
property of the PlayerController
class specifies the speed at which the player will jump. This property is a float
value and is used to determine the initial velocity applied to the player when a jump action is performed.
The JumpSpeed
property of the PlayerController
class specifies the speed at which the player will jump. This property is a float
value and is used to determine the initial velocity applied to the player when a jump action is performed.
To modify the jump speed of a player, you can set the JumpSpeed
property to a desired value. This can be useful for adjusting the jump height or responsiveness of the player character in your game.
// Example of setting the JumpSpeed property PlayerController playerController = new PlayerController(); playerController.JumpSpeed = 300.0f; // Set the jump speed to 300 units per second