The JumpSpeed
property of the PlayerController
class defines the speed at which the player character will jump. This property is a float
value and can be adjusted to control the height and speed of the player's jump action.
The JumpSpeed
property of the PlayerController
class defines the speed at which the player character will jump. This property is a float
value and can be adjusted to control the height and speed of the player's jump action.
To modify the jump speed of a player character, you can set the JumpSpeed
property to a desired value. This can be done in the initialization of the player controller or dynamically during gameplay to adjust the jump behavior based on game conditions.
// Example of setting the JumpSpeed property PlayerController playerController = new PlayerController(); playerController.JumpSpeed = 300.0f; // Sets the jump speed to 300 units per second