float JumpSpeed { get; set; }

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Description

The JumpSpeed property of the PlayerController class specifies the speed at which the player will jump. This property is a float value and is used to determine the initial velocity applied to the player when a jump action is performed.

Usage

To modify the jump speed of a player, you can set the JumpSpeed property to a desired value. This can be useful for adjusting the jump height or responsiveness of the player character in your game.

Example

// Example of setting the JumpSpeed property
PlayerController playerController = new PlayerController();
playerController.JumpSpeed = 300.0f; // Set the jump speed to 300 units per second