float JumpSpeed { get; set; }

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Description

The JumpSpeed property of the PlayerController class defines the speed at which the player character will jump. This property is a float value and can be adjusted to control the height and speed of the player's jump action.

Usage

To modify the jump speed of a player character, you can set the JumpSpeed property to a desired value. This can be done in the initialization of the player controller or dynamically during gameplay to adjust the jump behavior based on game conditions.

Example

// Example of setting the JumpSpeed property
PlayerController playerController = new PlayerController();
playerController.JumpSpeed = 300.0f; // Sets the jump speed to 300 units per second