void PlayFootstepSound( Vector3 worldPosition, float volume, int foot )

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Description

The PlayFootstepSound method is responsible for playing a footstep sound at a specified world position. This method is typically used within the PlayerController class to simulate the sound of footsteps as the player moves through the game environment. The method takes three parameters: the world position where the sound should be played, the volume of the sound, and an integer representing which foot is making the step.

Usage

To use the PlayFootstepSound method, you need to call it from an instance of the PlayerController class. You must provide the world position as a Vector3, the volume as a float, and the foot index as an int. The foot index typically alternates between 0 and 1 to represent left and right foot respectively.

Example

// Example usage of PlayFootstepSound
PlayerController playerController = new PlayerController();
Vector3 position = new Vector3(0, 0, 0); // Example position
float volume = 1.0f; // Full volume
int foot = 0; // Left foot

playerController.PlayFootstepSound(position, volume, foot);