Description
The PlayFootstepSound
method is responsible for playing a footstep sound at a specified world position. This method is typically used within the PlayerController
class to simulate the sound of footsteps as the player moves through the game environment. The sound's volume and the specific foot (left or right) that triggered the sound can be specified.
Usage
To use the PlayFootstepSound
method, you need to provide the world position where the sound should be played, the volume of the sound, and an integer indicating which foot (0 for left, 1 for right) is making the step.
Ensure that the player controller is properly initialized and that the footstep sounds are enabled in the game settings.
Example
// Example usage of PlayFootstepSound
public void OnPlayerStep(Vector3 position, float volume, int foot)
{
// Assuming 'this' is a PlayerController instance
this.PlayFootstepSound(position, volume, foot);
}