Description
The Pressed
property of the PlayerController
class represents the component that the player is currently interacting with by holding down the "USE" button. This property is useful for determining which object the player is actively using or manipulating in the game environment.
Usage
To access the Pressed
property, you need to have an instance of the PlayerController
class. This property is read-only and returns a Component
that the player is currently using.
Example
// Example of accessing the Pressed property
PlayerController playerController = new PlayerController();
Component currentPressedComponent = playerController.Pressed;
if (currentPressedComponent != null)
{
// Perform actions with the currently pressed component
// For example, display a message or trigger an event
}