void PreventGrounding( float seconds )

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Description

The PreventGrounding method in the PlayerController class is used to prevent the player from being considered grounded for a specified duration. This can be useful in scenarios where you want to ensure the player remains airborne or unaffected by ground-based mechanics for a short period, such as after a jump or during a special ability.

Usage

To use the PreventGrounding method, call it on an instance of PlayerController and pass the number of seconds you want the grounding to be prevented as a float parameter.

Example

// Example usage of PreventGrounding
PlayerController playerController = new PlayerController();

// Prevent grounding for 2.5 seconds
double seconds = 2.5f;
playerController.PreventGrounding(seconds);