float RotationSpeed { get; set; }

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Description

The RotationSpeed property of the PlayerController class determines the speed at which the player character can rotate. This property is a float value and is used to control the responsiveness of the player's rotation, particularly when using animations.

Usage

To adjust the player's rotation speed, set the RotationSpeed property to a desired float value. A higher value will result in faster rotation, while a lower value will slow down the rotation.

Example

// Example of setting the RotationSpeed property
PlayerController playerController = new PlayerController();
playerController.RotationSpeed = 5.0f; // Sets the rotation speed to 5 units per second