bool UseCameraControls { get; set; }

book_4_sparkGenerated
code_blocksInput

Description

The UseCameraControls property of the PlayerController class determines whether the camera controls are enabled for the player. When set to true, the player can control the camera, typically using input devices like a mouse or gamepad. This property is part of the camera feature set and is essential for enabling first-person or third-person camera perspectives in a game.

Usage

To enable camera controls for a player, set the UseCameraControls property to true. This will allow the player to manipulate the camera view, which is crucial for games that require dynamic camera perspectives.

Example

// Example of enabling camera controls for a player
PlayerController playerController = new PlayerController();
playerController.UseCameraControls = true;