The ApplyForce
method applies a linear force to the Rigidbody
component. This method is useful for simulating physical forces acting on an object, such as gravity, wind, or user interactions.
The ApplyForce
method applies a linear force to the Rigidbody
component. This method is useful for simulating physical forces acting on an object, such as gravity, wind, or user interactions.
To use the ApplyForce
method, you need to have a Rigidbody
component attached to your game object. You can then call this method and pass a Vector3
reference representing the force you want to apply.
Ensure that the Rigidbody
is properly initialized and that the force vector is calculated based on the desired effect you want to achieve.
// Example of applying a force to a Rigidbody Rigidbody myRigidbody = new Rigidbody(); Vector3 force = new Vector3(0, 10, 0); // Apply an upward force myRigidbody.ApplyForce(ref force);