The ApplyImpulse
method applies an instant linear impulse to the Rigidbody
. This is typically used to simulate sudden forces like a bullet impact. The impulse is applied in the direction and magnitude specified by the force
parameter.
The ApplyImpulse
method applies an instant linear impulse to the Rigidbody
. This is typically used to simulate sudden forces like a bullet impact. The impulse is applied in the direction and magnitude specified by the force
parameter.
To use the ApplyImpulse
method, you need to have a Rigidbody
component attached to your game object. You can then call this method and pass a Vector3
reference that represents the force vector of the impulse you want to apply.
// Example of applying an impulse to a Rigidbody Rigidbody myRigidbody = new Rigidbody(); Vector3 impulseForce = new Vector3(10.0f, 0.0f, 0.0f); myRigidbody.ApplyImpulse(ref impulseForce);