Description
The ApplyImpulse
method applies an instant linear impulse to the Rigidbody
. This is typically used to simulate sudden forces like a bullet impact or an explosion effect. The impulse is applied in the direction and magnitude specified by the force
parameter.
Usage
To use the ApplyImpulse
method, you need to have a Rigidbody
component attached to your game object. You can then call this method and pass a Vector3
reference that represents the force vector you want to apply as an impulse.
Example
// Example of applying an impulse to a Rigidbody
Rigidbody myRigidbody = new Rigidbody();
Vector3 impulseForce = new Vector3(10, 0, 0); // Impulse force in the x-direction
myRigidbody.ApplyImpulse(ref impulseForce);