The ApplyImpulseAt
method applies an instant linear impulse to the Rigidbody
at a specified position. This is typically used to simulate effects like a bullet impact, where a sudden force is applied to a specific point on the object.
The ApplyImpulseAt
method applies an instant linear impulse to the Rigidbody
at a specified position. This is typically used to simulate effects like a bullet impact, where a sudden force is applied to a specific point on the object.
To use the ApplyImpulseAt
method, you need to provide two parameters:
position
: A reference to a Vector3
that specifies the position on the Rigidbody
where the impulse should be applied.force
: A reference to a Vector3
that specifies the direction and magnitude of the impulse to be applied.This method does not return a value.
// Example of using ApplyImpulseAt Rigidbody rigidbody = new Rigidbody(); Vector3 position = new Vector3(1.0f, 0.0f, 0.0f); // Position where the impulse is applied Vector3 force = new Vector3(10.0f, 0.0f, 0.0f); // Impulse force // Apply an impulse at the specified position rigidbody.ApplyImpulseAt(ref position, ref force);