The ApplyTorque
method applies angular velocity to the Rigidbody
component. This method is used to simulate rotational forces on the object, causing it to spin or rotate around its center of mass.
The ApplyTorque
method applies angular velocity to the Rigidbody
component. This method is used to simulate rotational forces on the object, causing it to spin or rotate around its center of mass.
To use the ApplyTorque
method, you need to have a Rigidbody
component attached to your game object. You can then call this method and pass a Vector3
reference that represents the torque to be applied. The torque vector determines the axis and magnitude of the rotation.
// Example of applying torque to a Rigidbody Rigidbody myRigidbody = new Rigidbody(); Vector3 torque = new Vector3(0, 10, 0); // Apply torque around the Y-axis myRigidbody.ApplyTorque(ref torque);