void ApplyTorque( Vector3& force )

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Description

The ApplyTorque method applies angular velocity to the Rigidbody component. This method is used to simulate rotational forces on the object, causing it to spin or rotate around its center of mass.

Usage

To use the ApplyTorque method, you need to pass a reference to a Vector3 that represents the torque to be applied. The torque is applied in the world space, affecting the angular velocity of the Rigidbody.

Example

// Example of applying torque to a Rigidbody
Rigidbody myRigidbody = new Rigidbody();
Vector3 torque = new Vector3(0, 10, 0); // Torque to apply
myRigidbody.ApplyTorque(ref torque);