Description
The CollisionEventsEnabled
property of the Rigidbody
class allows you to enable or disable collision events for the rigid body. When set to true
, the rigid body will generate touch events, which can be handled by implementing the ICollisionListener
interface. This is useful for triggering collision sounds or other effects when the rigid body interacts with other objects. If set to false
, these events will not be generated, and collision sounds or other effects will not occur.
Usage
To use the CollisionEventsEnabled
property, simply set it to true
or false
depending on whether you want collision events to be generated for the rigid body. This can be done in the initialization of your game object or dynamically during gameplay.
Example
// Example of enabling collision events for a Rigidbody
Rigidbody myRigidbody = new Rigidbody();
myRigidbody.CollisionEventsEnabled = true;
// Example of disabling collision events for a Rigidbody
myRigidbody.CollisionEventsEnabled = false;