Description
The FindClosestPoint
method of the Rigidbody
class calculates and returns the closest point on the rigidbody's convex shapes to a specified position. This is useful for determining the nearest point on a complex shape to a given location in space.
Usage
To use the FindClosestPoint
method, you need to have an instance of a Rigidbody
object. You can then call this method by passing a reference to a Vector3
position. The method will return a Vector3
representing the closest point on the rigidbody's shape to the specified position.
Example
// Assume 'rigidbody' is an instance of Rigidbody
Vector3 targetPosition = new Vector3(10, 5, 3);
Vector3 closestPoint = rigidbody.FindClosestPoint(ref targetPosition);
// closestPoint now contains the closest point on the rigidbody to the targetPosition