Description
The FindClosestPoint
method of the Rigidbody
class calculates and returns the closest point on the convex shapes of the rigid body to a specified position. This is useful for determining the nearest point on a complex shape to a given location in space.
Usage
To use the FindClosestPoint
method, you need to have an instance of a Rigidbody
with convex shapes defined. You pass a reference to a Vector3
representing the position you want to find the closest point to. The method will return a Vector3
that is the closest point on the rigid body's shapes.
Example
// Assume 'rigidbody' is an instance of Rigidbody
Vector3 position = new Vector3(1.0f, 2.0f, 3.0f);
Vector3 closestPoint = rigidbody.FindClosestPoint(ref position);
// closestPoint now contains the closest point on the rigid body's convex shapes to the specified position.