Vector3 FindClosestPoint( Vector3& position )

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Description

The FindClosestPoint method of the Rigidbody class calculates and returns the closest point on the rigidbody's convex shapes to a specified position. This is useful for determining the nearest point on a complex shape to a given location in space.

Usage

To use the FindClosestPoint method, you need to have an instance of a Rigidbody object. You can then call this method by passing a reference to a Vector3 position. The method will return a Vector3 representing the closest point on the rigidbody's shape to the specified position.

Example

// Assume 'rigidbody' is an instance of Rigidbody
Vector3 targetPosition = new Vector3(10, 5, 3);
Vector3 closestPoint = rigidbody.FindClosestPoint(ref targetPosition);

// closestPoint now contains the closest point on the rigidbody to the targetPosition