Description
The Gravity
property of the Rigidbody
class indicates whether gravity is enabled for the rigidbody. When set to true
, the rigidbody will be affected by gravity, causing it to fall or move according to the gravitational force applied in the physics simulation. When set to false
, the rigidbody will not be affected by gravity, allowing it to remain stationary or move only under other forces or constraints.
Usage
To enable or disable gravity for a Rigidbody
instance, simply set the Gravity
property to true
or false
respectively. This can be useful for simulating different physical behaviors, such as floating objects or objects in a zero-gravity environment.
Example
// Example of enabling gravity on a Rigidbody
Rigidbody myRigidbody = new Rigidbody();
myRigidbody.Gravity = true; // Enable gravity
// Example of disabling gravity on a Rigidbody
Rigidbody anotherRigidbody = new Rigidbody();
anotherRigidbody.Gravity = false; // Disable gravity