Description
The OverrideMassCenter
property of the Rigidbody
class determines whether the center of mass for the rigidbody should be overridden. When set to true
, the MassCenterOverride
property will be used to specify a custom center of mass in local space coordinates. This can be useful for adjusting the balance and behavior of the rigidbody in the physics simulation.
Usage
To use the OverrideMassCenter
property, simply set it to true
if you want to specify a custom center of mass for the rigidbody. Ensure that the MassCenterOverride
property is set to the desired local space coordinates for the center of mass. If OverrideMassCenter
is set to false
, the default center of mass will be used.
Example
// Example of setting the OverrideMassCenter property
Rigidbody myRigidbody = new Rigidbody();
// Enable custom mass center
myRigidbody.OverrideMassCenter = true;
// Set the custom mass center
myRigidbody.MassCenterOverride = new Vector3(0.5f, 0.0f, 0.0f);