Description
The Rigidbody.SmoothMove
method is used to smoothly transition a Rigidbody
to a new position over a specified duration. This method is particularly useful for creating smooth animations or movements in a physics-based environment, ensuring that the transition appears natural and fluid.
Usage
To use the SmoothMove
method, you need to provide the following parameters:
transform
: A reference to a Transform
object that represents the target position and orientation for the Rigidbody
.
timeToArrive
: A float
value indicating the total time in seconds over which the movement should occur.
timeDelta
: A float
value representing the time step for the movement, typically the time elapsed since the last frame.
Ensure that the Rigidbody
component is attached to a GameObject with a collider, as the Rigidbody
requires a collider to function properly.
Example
// Example of using SmoothMove in a game update loop
public class MyGameComponent : Component
{
private Rigidbody myRigidbody;
private Transform targetTransform;
private float timeToArrive = 2.0f; // Move over 2 seconds
public override void Update()
{
float timeDelta = Time.Delta;
myRigidbody.SmoothMove(ref targetTransform, timeToArrive, timeDelta);
}
}