Description
The Rigidbody.SmoothRotate
method is used to smoothly rotate a rigid body towards a specified target rotation over a given time period. This method is useful for creating smooth transitions in the orientation of a physics object, which can be particularly beneficial in scenarios where abrupt changes in rotation would be undesirable.
Usage
To use the SmoothRotate
method, you need to provide the following parameters:
rotation
: A reference to a Rotation
object that represents the target rotation you want the rigid body to achieve.
timeToArrive
: A float
value indicating the time in seconds over which the rotation should be completed.
timeDelta
: A float
value representing the time step for the rotation, typically the time elapsed since the last frame.
Ensure that the rigid body is properly initialized and that the physics engine is running to see the effects of the rotation.
Example
// Example of using SmoothRotate
Rigidbody rigidbody = new Rigidbody();
Rotation targetRotation = new Rotation(0, 90, 0); // Target rotation in degrees
float timeToArrive = 2.0f; // Rotate over 2 seconds
float timeDelta = 0.016f; // Assuming 60 FPS, so ~16ms per frame
// Call SmoothRotate to smoothly rotate the rigidbody
rigidbody.SmoothRotate(ref targetRotation, timeToArrive, timeDelta);