Description
The Rigidbody.SmoothRotate
method is used to smoothly rotate a rigid body towards a specified target rotation over a given period of time. This method is useful for creating smooth transitions in the orientation of a physics object, ensuring that the rotation is applied gradually rather than instantaneously.
Usage
To use the SmoothRotate
method, you need to provide the target rotation, the time it should take to reach that rotation, and the time delta for the current frame. This method is typically called within an update loop where the time delta is calculated each frame.
Parameters:
rotation
(Rotation&
): The target rotation you want the rigid body to achieve.
timeToArrive
(System.Single
): The time in seconds over which the rotation should be completed.
timeDelta
(System.Single
): The time delta for the current frame, usually the time elapsed since the last frame.
Example
// Example usage of SmoothRotate
Rigidbody rigidbody = new Rigidbody();
Rotation targetRotation = new Rotation(0, 90, 0); // Target rotation in degrees
float timeToArrive = 2.0f; // 2 seconds to complete the rotation
float timeDelta = 0.016f; // Assuming 60 FPS, so ~16ms per frame
// Call this method in your update loop
rigidbody.SmoothRotate(ref targetRotation, timeToArrive, timeDelta);