IEnumerable<Collider> Touching { get; set; }

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Description

This property provides a list of all the trigger colliders that the Rigidbody is currently touching. It is useful for determining interactions with other objects in the scene that have trigger colliders.

Usage

To access the Touching property, you need to have a reference to a Rigidbody instance. You can then iterate over the collection to check which colliders are being touched.

Example

// Assuming 'rigidbody' is an instance of Rigidbody
foreach (var collider in rigidbody.Touching)
{
    // Perform operations with each collider
    if (collider != null)
    {
        // Example: Log the name of the object the collider is attached to
        Log.Info($"Touching collider on object: {collider.Entity.Name}");
    }
}