Description
The GetLocalTransform
method is a virtual method in the TransformProxyComponent
class. It is designed to be overridden in derived classes to provide the local transform of a GameObject. This method is part of the Sandbox
namespace and is used to retrieve the local transformation matrix, which includes position, rotation, and scale relative to the parent GameObject.
Usage
To use the GetLocalTransform
method, you should create a class that inherits from TransformProxyComponent
and override this method to return the desired local transform. This is particularly useful when you need to manipulate the local transform independently of the world transform or when you want to apply specific transformations that are not directly tied to the GameObject's default behavior.
Example
public class CustomTransformComponent : TransformProxyComponent
{
public override Transform GetLocalTransform()
{
// Custom logic to calculate and return the local transform
Transform customTransform = new Transform();
// Set position, rotation, and scale as needed
customTransform.Position = new Vector3(1, 2, 3);
customTransform.Rotation = Quaternion.Identity;
customTransform.Scale = new Vector3(1, 1, 1);
return customTransform;
}
}