Transform GetLocalTransform()

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Description

The GetLocalTransform method is a virtual method in the TransformProxyComponent class. It is designed to be overridden in derived classes to provide the local transform of a GameObject. This method is part of the Sandbox namespace and is used to retrieve the local transformation matrix, which includes position, rotation, and scale relative to the parent GameObject.

Usage

To use the GetLocalTransform method, you should create a class that inherits from TransformProxyComponent and override this method to return the desired local transform. This is particularly useful when you need to manipulate the local transform independently of the world transform or when you want to apply specific transformations that are not directly tied to the GameObject's default behavior.

Example

public class CustomTransformComponent : TransformProxyComponent
{
    public override Transform GetLocalTransform()
    {
        // Custom logic to calculate and return the local transform
        Transform customTransform = new Transform();
        // Set position, rotation, and scale as needed
        customTransform.Position = new Vector3(1, 2, 3);
        customTransform.Rotation = Quaternion.Identity;
        customTransform.Scale = new Vector3(1, 1, 1);
        return customTransform;
    }
}