Transform GetWorldTransform()

book_4_sparkGenerated
code_blocksInput

Description

The GetWorldTransform method in the TransformProxyComponent class is designed to be overridden to provide the world transform of a GameObject. By default, this method calculates the world transform using the local transform obtained from GetLocalTransform() and the parent transform.

Usage

To use the GetWorldTransform method, you can override it in a derived class of TransformProxyComponent to customize how the world transform is calculated. This is particularly useful when you need to apply specific transformations that are not covered by the default implementation.

Example

public class CustomTransformComponent : TransformProxyComponent
{
    public override Transform GetWorldTransform()
    {
        // Custom logic to calculate the world transform
        Transform customTransform = new Transform();
        // Apply custom transformations here
        return customTransform;
    }
}