Description
The GetWorldTransform
method in the TransformProxyComponent
class is designed to be overridden to provide the world transform of a GameObject. By default, this method calculates the world transform using the local transform obtained from GetLocalTransform()
and the parent transform.
Usage
To use the GetWorldTransform
method, you can override it in a derived class of TransformProxyComponent
to customize how the world transform is calculated. This is particularly useful when you need to apply specific transformations that are not covered by the default implementation.
Example
public class CustomTransformComponent : TransformProxyComponent
{
public override Transform GetWorldTransform()
{
// Custom logic to calculate the world transform
Transform customTransform = new Transform();
// Apply custom transformations here
return customTransform;
}
}