Description
The Attributes
property of the ComputeShader
class represents the RenderAttributes
that are passed to the compute shader when it is dispatched. These attributes can include various settings and parameters that influence how the shader operates on the GPU.
Usage
To use the Attributes
property, you first need to create an instance of the ComputeShader
class. You can then set the Attributes
property with a RenderAttributes
object that contains the desired settings for the shader. Once set, you can dispatch the shader using the Dispatch
or DispatchWithAttributes
methods.
Example
// Create a new ComputeShader instance
ComputeShader computeShader = new ComputeShader();
// Create and configure RenderAttributes
RenderAttributes renderAttributes = new RenderAttributes();
// Configure renderAttributes as needed
// Assign the RenderAttributes to the ComputeShader
computeShader.Attributes = renderAttributes;
// Dispatch the compute shader with the specified number of threads
computeShader.DispatchWithAttributes(renderAttributes, 8, 8, 1);