void Dispatch( int threadsX, int threadsY, int threadsZ )

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Description

The Dispatch method of the ComputeShader class is used to execute a compute shader on the GPU. This method specifies the number of thread groups to be dispatched in the X, Y, and Z dimensions. Each thread group consists of a number of threads, which are defined in the compute shader itself.

Usage

To use the Dispatch method, you need to specify the number of thread groups in each dimension. The total number of threads executed will be the product of the number of thread groups and the number of threads per group as defined in the shader.

Ensure that the compute shader is properly set up and any necessary resources (such as buffers or textures) are bound before calling this method.

Example

// Assuming 'computeShader' is an instance of ComputeShader
int threadsX = 8;
int threadsY = 8;
int threadsZ = 1;

// Dispatch the compute shader with the specified number of thread groups
computeShader.Dispatch(threadsX, threadsY, threadsZ);