Description
The Dispatch
method is used to execute a compute shader on the GPU. It specifies the number of thread groups to be dispatched in the X, Y, and Z dimensions. This method is essential for leveraging the parallel processing power of the GPU to perform computations efficiently.
Usage
To use the Dispatch
method, you need to have a ComputeShader
instance. You can then call this method with the desired number of thread groups in each dimension. Ensure that the compute shader is properly set up and any necessary resources are bound before dispatching.
Example
// Create an instance of ComputeShader
ComputeShader computeShader = new ComputeShader();
// Set up any necessary resources and parameters for the compute shader
// For example, bind a GpuBuffer or Texture if needed
// Dispatch the compute shader with specified thread group sizes
int threadsX = 8;
int threadsY = 8;
int threadsZ = 1;
computeShader.Dispatch(threadsX, threadsY, threadsZ);