Description
The DispatchWithAttributes
method is used to execute a compute shader on the GPU with specified rendering attributes and a defined number of thread groups in the X, Y, and Z dimensions. This method allows for more customized control over the dispatch process by incorporating additional rendering attributes.
Usage
To use the DispatchWithAttributes
method, you need to have an instance of ComputeShader
and a RenderAttributes
object that defines the attributes to be used during the dispatch. You also need to specify the number of thread groups in each dimension (X, Y, Z) that the compute shader will execute.
Ensure that the RenderAttributes
object is properly configured with the necessary parameters before calling this method.
Example
// Create a new ComputeShader instance
ComputeShader computeShader = new ComputeShader();
// Define render attributes
RenderAttributes attributes = new RenderAttributes();
// Configure attributes as needed
// Set the number of thread groups
int threadsX = 8;
int threadsY = 8;
int threadsZ = 1;
// Dispatch the compute shader with attributes
computeShader.DispatchWithAttributes(attributes, threadsX, threadsY, threadsZ);