Description
The DispatchWithAttributes
method is used to execute a compute shader on the GPU with specific rendering attributes. This method allows you to specify the number of threads to be dispatched in each dimension (X, Y, Z) and apply additional rendering attributes that can influence the shader's execution.
Usage
To use the DispatchWithAttributes
method, you need to have an instance of the ComputeShader
class. You must also prepare a RenderAttributes
object that contains the attributes you want to apply during the dispatch. Then, call the method with the desired number of threads for each dimension.
Ensure that the number of threads specified does not exceed the maximum allowed by the GPU for the compute shader.
Example
// Create a new instance of ComputeShader
ComputeShader computeShader = new ComputeShader();
// Define render attributes
RenderAttributes attributes = new RenderAttributes();
// Set attributes as needed
// attributes.Set(...);
// Dispatch the compute shader with attributes
int threadsX = 8;
int threadsY = 8;
int threadsZ = 1;
computeShader.DispatchWithAttributes(attributes, threadsX, threadsY, threadsZ);