Description
The CopyStructureCount
method is used to copy the structure count from one GpuBuffer
to another. This is particularly useful when working with append/consume buffers in compute shaders, where you need to transfer the count of elements from one buffer to another.
Usage
To use the CopyStructureCount
method, you need to have two GpuBuffer
instances: the source buffer (from which the structure count will be copied) and the destination buffer (to which the structure count will be copied). You also need to specify the offset in the destination buffer where the structure count should be written.
Ensure that the destination buffer is large enough to accommodate the structure count at the specified offset.
Example
// Assume sourceBuffer and destBuffer are valid GpuBuffer instances
// and have been properly initialized.
int destBufferOffset = 0; // Offset in the destination buffer
// Copy the structure count from sourceBuffer to destBuffer
sourceBuffer.CopyStructureCount(destBuffer, destBufferOffset);