The Dispose
method is responsible for releasing the resources used by the GpuBuffer
. Once this method is called, the GPU buffer is destroyed and should no longer be used. This method is sealed, meaning it cannot be overridden in derived classes.
The Dispose
method is responsible for releasing the resources used by the GpuBuffer
. Once this method is called, the GPU buffer is destroyed and should no longer be used. This method is sealed, meaning it cannot be overridden in derived classes.
Call the Dispose
method when you are finished using the GpuBuffer
to free up GPU resources. This is particularly important in scenarios where GPU memory is limited or when the buffer is no longer needed. It is a good practice to use the Dispose
method within a using
statement to ensure that resources are automatically released when the buffer goes out of scope.
// Example of using the Dispose method with a using statement using (var buffer = new GpuBuffer<MyData>(10)) { // Use the buffer for operations buffer.SetData(data); // Automatically calls Dispose when the block is exited } // Dispose is called here, releasing the GPU buffer resources // Example of manually calling Dispose var buffer = new GpuBuffer<MyData>(10); try { // Use the buffer for operations buffer.SetData(data); } finally { // Ensure Dispose is called even if an exception occurs buffer.Dispose(); }