Description
The ElementCount
property of the GpuBuffer
class represents the number of elements contained within the GPU buffer. This property is useful for determining the size of the buffer in terms of the number of elements it can hold, which is essential for operations that involve reading from or writing to the buffer.
Usage
To access the ElementCount
property, you need to have an instance of the GpuBuffer
class. This property is read-only and provides the total number of elements that the buffer is currently configured to hold.
Example
// Example of accessing the ElementCount property
GpuBuffer<MyData> buffer = new GpuBuffer<MyData>(10);
int count = buffer.ElementCount;
// count will be 10, as the buffer was initialized with 10 elements