The ElementCount
property of the GpuBuffer
class represents the number of elements contained within the GPU buffer. This property is useful for determining the size of the buffer in terms of the number of elements it can hold.
The ElementCount
property of the GpuBuffer
class represents the number of elements contained within the GPU buffer. This property is useful for determining the size of the buffer in terms of the number of elements it can hold.
To access the ElementCount
property, you need to have an instance of the GpuBuffer
class. This property is read-only and provides the total number of elements that the buffer is currently configured to hold.
// Example of accessing the ElementCount property // Create a GPU buffer with a specific number of elements GpuBuffer<MyData> buffer = new GpuBuffer<MyData>(10); // Access the ElementCount property int numberOfElements = buffer.ElementCount; // Output the number of elements // numberOfElements should be 10 in this case // Note: Avoid using Console.WriteLine in Sandbox environment