int ElementCount { get; set; }

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Description

The ElementCount property of the GpuBuffer class represents the number of elements contained within the GPU buffer. This property is useful for determining the size of the buffer in terms of the number of elements it can hold.

Usage

To access the ElementCount property, you need to have an instance of the GpuBuffer class. This property is read-only and provides the total number of elements that the buffer is currently configured to hold.

Example

// Example of accessing the ElementCount property

// Create a GPU buffer with a specific number of elements
GpuBuffer<MyData> buffer = new GpuBuffer<MyData>(10);

// Access the ElementCount property
int numberOfElements = buffer.ElementCount;

// Output the number of elements
// numberOfElements should be 10 in this case
// Note: Avoid using Console.WriteLine in Sandbox environment