Description
The ElementSize
property of the GpuBuffer
class represents the size, in bytes, of a single element within the GPU buffer. This property is crucial for understanding how data is structured and accessed within the buffer, especially when interfacing with compute shaders or other GPU operations.
Usage
Use the ElementSize
property to determine the byte size of each element stored in the GpuBuffer
. This information is useful when performing operations that require knowledge of the data layout, such as setting or retrieving data from the buffer.
Example
// Example of accessing the ElementSize property
GpuBuffer<MyData> buffer = new GpuBuffer<MyData>(10);
int sizeOfElement = buffer.ElementSize;
// Output the size of each element
// Note: Replace with appropriate logging or handling mechanism
// e.g., Debug.Log(sizeOfElement);