bool IsValid { get; set; }

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Description

The IsValid property of the GpuBuffer class indicates whether the GPU buffer is currently valid and can be used for operations. This property is particularly useful for checking the state of the buffer before performing operations that require a valid buffer, such as data transfer or shader dispatch.

Usage

Use the IsValid property to verify the validity of a GpuBuffer instance before attempting to perform operations on it. This can help prevent errors that occur when trying to use an invalid or disposed buffer.

Example

// Example of checking the validity of a GpuBuffer
GpuBuffer<MyData> buffer = new GpuBuffer<MyData>(10);

if (buffer.IsValid)
{
    // Perform operations with the buffer
    buffer.SetData(new MyData[] { new MyData { Value = 1.0f } });
}
else
{
    // Handle the invalid buffer case
    // For example, log an error or attempt to recreate the buffer
}