Description
The IsValid
property of the GpuBuffer
class indicates whether the GPU buffer is currently valid and can be used for operations. This property is useful for checking the state of the buffer before performing operations that require a valid buffer.
Usage
Use the IsValid
property to verify the validity of a GpuBuffer
instance before attempting to perform operations such as setting or getting data. This can help prevent errors that occur when trying to use an invalid or disposed buffer.
Example
// Example of checking if a GpuBuffer is valid before using it
GpuBuffer<MyData> buffer = new GpuBuffer<MyData>(10);
if (buffer.IsValid)
{
// Safe to perform operations on the buffer
MyData[] data = new MyData[10];
buffer.GetData(data);
}
else
{
// Handle the case where the buffer is not valid
// Perhaps log an error or attempt to recreate the buffer
}