The SetCounterValue
method is used to set the counter value of a GPU buffer. This is particularly useful when working with append or consume buffers in compute shaders, where you need to manually control the counter value.
The SetCounterValue
method is used to set the counter value of a GPU buffer. This is particularly useful when working with append or consume buffers in compute shaders, where you need to manually control the counter value.
To use the SetCounterValue
method, you need to have an instance of the GpuBuffer
class. Call this method with a UInt32
value that you want to set as the counter value for the buffer.
// Create a GPU buffer GpuBuffer buffer = new GpuBuffer<MyData>(10); // Set the counter value to 5 buffer.SetCounterValue(5); // Use the buffer in a compute shader ComputeShader.Attributes.Set("myData", buffer); ComputeShader.Dispatch(); // Clean up buffer.Dispose();