void SetCounterValue( System.UInt32 counterValue )

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Description

The SetCounterValue method is used to set the counter value of a GPU buffer. This is particularly useful when working with append or consume buffers in compute shaders, where you need to manually control the counter value.

Usage

To use the SetCounterValue method, you need to have an instance of the GpuBuffer class. Call this method with a UInt32 value that you want to set as the counter value for the buffer.

Example

// Create a GPU buffer
GpuBuffer buffer = new GpuBuffer<MyData>(10);

// Set the counter value to 5
buffer.SetCounterValue(5);

// Use the buffer in a compute shader
ComputeShader.Attributes.Set("myData", buffer);
ComputeShader.Dispatch();

// Clean up
buffer.Dispose();