static void Blit( Material material, RenderAttributes attributes )

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Description

The Blit method in the Sandbox.Graphics class is a static method used to perform a blit operation. This operation involves copying pixel data from one location to another, typically used for rendering operations where you want to apply a material to a render target using specific rendering attributes.

Usage

To use the Blit method, you need to provide a Material and RenderAttributes as parameters. The Material defines the shader and properties to be used during the blit operation, while the RenderAttributes specify additional rendering parameters.

Ensure that the graphics context is active before calling this method, as it requires a valid rendering context to execute properly.

Example

// Example usage of the Blit method
Material myMaterial = new Material("path/to/shader");
RenderAttributes renderAttributes = new RenderAttributes();

// Set any necessary attributes
renderAttributes.Set("SomeAttribute", value);

// Perform the blit operation
Graphics.Blit(myMaterial, renderAttributes);