The CameraPosition
property provides the position of the camera in the currently rendering view. This is a static property of type Vector3
and is part of the Sandbox.Graphics
class.
The CameraPosition
property provides the position of the camera in the currently rendering view. This is a static property of type Vector3
and is part of the Sandbox.Graphics
class.
Use the CameraPosition
property to retrieve the current position of the camera during rendering operations. This can be useful for operations that require knowledge of the camera's location, such as calculating view-dependent effects or transformations.
// Example of accessing the CameraPosition property Vector3 currentCameraPosition = Graphics.CameraPosition; // Use the camera position for some operation Vector3 directionToCamera = someObjectPosition - currentCameraPosition; directionToCamera.Normalize(); // Perform operations using the direction to the camera // For example, orienting an object to face the camera someObject.Orientation = Quaternion.LookRotation(directionToCamera);