Vector3 CameraPosition { get; set; }

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Description

The CameraPosition property provides the position of the camera in the currently rendering view. This is a static property of type Vector3 and is part of the Sandbox.Graphics class.

Usage

Use the CameraPosition property to retrieve the current position of the camera during rendering operations. This can be useful for operations that require knowledge of the camera's location, such as calculating view-dependent effects or transformations.

Example

// Example of accessing the CameraPosition property
Vector3 currentCameraPosition = Graphics.CameraPosition;

// Use the camera position for some operation
Vector3 directionToCamera = someObjectPosition - currentCameraPosition;
directionToCamera.Normalize();

// Perform operations using the direction to the camera
// For example, orienting an object to face the camera
someObject.Orientation = Quaternion.LookRotation(directionToCamera);