static void DrawModel( Model model, Transform transform, RenderAttributes attributes )

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Description

The DrawModel method in the Sandbox.Graphics class is a static method used to render a 3D model onto the screen. This method requires a model, a transformation matrix, and rendering attributes to define how the model should be drawn.

Usage

To use the DrawModel method, you need to provide the following parameters:

  • model: An instance of Sandbox.Model representing the 3D model you wish to render.
  • transform: A Transform object that defines the position, rotation, and scale of the model in the world space.
  • attributes: An instance of Sandbox.RenderAttributes that specifies additional rendering options such as shaders, textures, and other graphical settings.

This method does not return a value and is typically called within a rendering loop to draw models each frame.

Example

// Example of using DrawModel

// Assume model, transform, and attributes are already defined
Sandbox.Model myModel = GetModel();
Transform myTransform = new Transform(Vector3.Zero, Rotation.Identity, 1.0f);
Sandbox.RenderAttributes renderAttributes = new Sandbox.RenderAttributes();

// Draw the model
Sandbox.Graphics.DrawModel(myModel, myTransform, renderAttributes);