Description
The DrawModel
method is a static method of the Sandbox.Graphics
class. It is used to render a 3D model onto the screen using the specified transformation and rendering attributes. This method is part of the graphics rendering pipeline and is typically used in scenarios where you need to draw a model with specific transformations and rendering settings.
Usage
To use the DrawModel
method, you need to provide the following parameters:
model
: An instance of Sandbox.Model
representing the 3D model you want to render.
transform
: A Transform
object that defines the position, rotation, and scale of the model in the world space.
attributes
: An instance of Sandbox.RenderAttributes
that specifies additional rendering attributes such as material properties, lighting, and other effects.
Ensure that the model and transform are correctly set up before calling this method to achieve the desired rendering effect.
Example
// Example of using DrawModel
// Create a model instance
Model myModel = new Model("path/to/model");
// Define a transform for the model
Transform modelTransform = new Transform
{
Position = new Vector3(0, 0, 0),
Rotation = Rotation.From(0, 0, 0),
Scale = new Vector3(1, 1, 1)
};
// Define render attributes
RenderAttributes renderAttributes = new RenderAttributes();
// Draw the model
Graphics.DrawModel(myModel, modelTransform, renderAttributes);