The DrawModel
method in the Sandbox.Graphics
class is a static method used to render a 3D model onto the screen. This method requires a model, a transformation matrix, and rendering attributes to define how the model should be drawn.
The DrawModel
method in the Sandbox.Graphics
class is a static method used to render a 3D model onto the screen. This method requires a model, a transformation matrix, and rendering attributes to define how the model should be drawn.
To use the DrawModel
method, you need to provide the following parameters:
model
: An instance of Sandbox.Model
representing the 3D model you wish to render.transform
: A Transform
object that defines the position, rotation, and scale of the model in the world space.attributes
: An instance of Sandbox.RenderAttributes
that specifies additional rendering options such as shaders, textures, and other graphical settings.This method does not return a value and is typically called within a rendering loop to draw models each frame.
// Example of using DrawModel // Assume model, transform, and attributes are already defined Sandbox.Model myModel = GetModel(); Transform myTransform = new Transform(Vector3.Zero, Rotation.Identity, 1.0f); Sandbox.RenderAttributes renderAttributes = new Sandbox.RenderAttributes(); // Draw the model Sandbox.Graphics.DrawModel(myModel, myTransform, renderAttributes);